Medium Construct, Lawful Evil
Armor Class 14 Stone
Hit Points 25 (5d8)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
17 (+3)
INT
7 (-2)
WIS
6 (-2)
CHA
7 (-2)
Saving Throws STR +6, DEX +5
Skills Athletics +6
Senses Darkvision 100 ft, Passive Perception 2
Languages Understands all languages but cannot speak.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

Actions

Multiattack. The soldier makes two melee attacks if using a one-handed attack.  

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) slashing damage, or 7 (1d10 + 3) slashing damage if used with two hands.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 3) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reactions

Opportunity Attack. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach. 

Military Haste. When the soldier is attacked by a ranged attack, it can move 40 ft towards the attacker. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Ancient Stone Soldier is mainly only found in temples made of stone or deep caves. No one knows who created these soldiers, but whomever did create them made them loyal to whomever placed them into their post. They take no prisoners unless ordered to and fight in a military fashion. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Sauron150Rule

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