Armor Class
16
Hardened Vines
Hit Points
25
(4d10 + 5)
Speed
40 ft.
STR
18
(+4)
DEX
17
(+3)
CON
17
(+3)
INT
14
(+2)
WIS
18
(+4)
CHA
12
(+1)
Damage Vulnerabilities
Fire
Damage Resistances
Bludgeoning, Piercing, Slashing
Condition Immunities
Exhaustion
Senses
Passive Perception 16
Languages
Common, Archon
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Silent Passing. The Bloomguard cannot be detected by non-magical means when attempting to hide in a heavily wooded area.
Actions
Multiattack. The Bloomguard can make two spear attacks.
Spear. Melee Weapon Attack: +5 to hit, reach 5ft., 1 target. Hit: 8(1d10 + 3) piercing damage.
Bloom Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 15 (2d# + 5) poison damage. The target is poisoned and takes 1D10 poison damage at the start of each of it's turns. It can make a DC 15 constitution throw to end this effect on itself at the end of each of it's turns.
Description
A guard of the Fetid Swamp alliance, defender of the royal family.
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