Medium Ooze, Chaotic Evil
Armor Class 14 (natural armour)
Hit Points 9 (1d8 + 5)
Speed 15 ft.
STR
12 (+1)
DEX
7 (-2)
CON
20 (+5)
INT
3 (-4)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws CON +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Poison
Senses Blindsight 30 (blind past this radius), Passive Perception 6
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Acidic Weapons. The acid spawn's attacks do 4 (1d8) extra damage on a failed DC15 Constitution save (included in attack)

Water Weakness. If the acid spawn touches magical or non-magical water it drops to 0 hit points and dies, leaving behind it's acid blade. It's acid blade counts as an normal longsword when it the acid spawn dies.

Actions

Multiattack. The acid spawn makes one acidic punch attack and one acid blade attack.

Acidic Punch. Melee Weapon Attack: +3 to hit, reach 5 ft.,  one target. Hit: 2 bludgeoning damage, plus the target must succeed on a DC15 Constitution save or take 4 (1d8) acid damage.

Acid Blade. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, plus the target must succeed on a DC15 Constitution save or take 4 (1d8) acid damage.

Habitat: SwampUnderdark

SomeStuff

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