Medium Fey, Unaligned
Armor Class 17 (natural armor)
Hit Points 143 (26d8 + 26)
Speed 50 ft.
STR
17 (+3)
DEX
18 (+4)
CON
13 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws DEX +8, WIS +7
Skills Insight +7, Perception +7, Stealth +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic
Condition Immunities Charmed, Frightened, Stunned
Senses Darkvision 120 ft., Passive Perception 17
Languages understands Sylvan but can't speak
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Incorporeal Movement. The ci annwn can move through other creatures and objects as if they were difficult terrain. It takes 1d10 force damage if it ends its turn inside an object.

Keen Hearing and Smell. The ci annwn has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The ci annwn has advantage on an attack roll against a creature if at least one of the ci annwn's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The ci annwn makes two Bite attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage, plus 7 (2d6) cold damage, and the target must suceed on a DC 15 Constitution saving throw or take a -1 penalty to attack rolls, skill checks and saving throws. This penalty stacks. A lesser restoration or similar magic, or a long rest, removes this penalty.

Howl (Recharge 6). The ci annwn lets out an icy howl that forebodes death. Each creature of the ci annwn's choice within 30 feet of it that can hear it must succeed on a DC 15 Wisdom saving throw. Creatures within 10 feet of the ci annwn have disadvantage on the saving throw. On a failure, a creature takes 35 (10d6) necrotic damage and its maximum hit points are reduced by the same number. If the saving throw failed by 5 or more, that creature is also stunned until the end of the ci annwn's next turn. On a success, a creature takes half as much damage and its maximum hit points aren't reduced.

Description

The howling grew closer and quieter, as if the proximity of their prey caused the beasts to quiet down, and where Ruddin had expected to find wolves, hell hounds, or other known wolf-like beings, instead they were swarmed by graceful, poised hounds made from air. Their legs and ears were covered in dried blood, but their furs were wispy in the evening air and stark white. Their eyes glimmered intelligently, and he thought they were friendly, until one of them sent a bone-chilling howl down his spine and Thuras choked on his own blood.

Fey hounds. A ci annwn (plural: cŵn annwn, lit. “hounds of annwn”) is a ghostly, spectral doglike creature that is devoted to the hunt. Despite their ghostlike appearance, cŵn annwn are fey, and are bonded eternally to their master, the lord of the hunt. Their most distinguishing feature are their red ears, stained with blood much like their paws, contrasting starkly against the white of their fur. These creatures were created and bred for the hunt, and their abilities reflect it - a pack could wipe out a city with no problem.

Howl of death. Cŵn annwn prefer to hunt demonic or devilish prey, ever combating the march of abyssal or hellish influences. Their howl is said to portent death, which is reflected in the destruction that it leaves behind when it sounds its battlecry. Those standing too close may find those around them dropping like flies, bodies wracked with the soul-freezing pain of the ci annwn’s cry.

Art credit goes to Ldra.net.

Monster Tags: fey

dinraal_

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