Large Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 180 (19d10 + 76)
Speed 40 ft.
STR
22 (+6)
DEX
14 (+2)
CON
19 (+4)
INT
3 (-4)
WIS
12 (+1)
CHA
1 (-5)
Saving Throws CON +8, WIS +5
Damage Resistances Cold, Fire, Lightning, Radiant
Damage Immunities Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 11
Languages understands the languages of its creator but can't speak
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Constructed Nature. A blood crystal golem doesn’t require air, water, food or sleep.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Necrotic Absorption. Whenever the golem is subjected to necrotic damage, it takes no damage and instead regains a number of hit points equal to the necrotic damage dealt.

Actions

Multiattack. The golem makes three Slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. 

Crystalline Gravity (Recharge 5-6). The golem forces a crushing gravity on the creatures that surround it. Each creature of the golem's choice within 20 feet of it must succeed on a DC 17 Strength saving throw. On a failed save, a creature takes 17 (7d6) bludgeoning damage and is stunned until the end of the golem's next turn. On a successful save, a creature takes half as much damage and isn't stunned.

Legendary Actions

The golem can take 1 legendary action, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The golem regains its spent legendary action at the start of its turn.

Slam. The golem makes one Slam attack.

Crystal Fortitude. The golem regains 15 hit points.

Description

“In those places where blood crystals are mined, darker minds may turn towards complicated purposes of the crystals. A skilled sculptor who knows the properties of blood crystal and their magical capabilities may be able to hew a golem from it, one that is particularly resistant to magic, and which contains the crushing gravitational force necessary to compress carbon into crystal.” - excerpt from “The Golem Handbook”.

Crystalline vigor. Blood crystals are a much-desired source of magical material that is easily imbued with supernatural properties or used as a magical component for spellcasting. It is mined under very strict circumstances, in very small amounts, but those who own a blood crystal mine can count themselves rich before ever mining a single shard. However, because of its limited availability, blood crystals are much sought after and desired, and creatures with the ambition to subjugate others often use it to sculpt a follower from it - the blood crystal golem.

Resistant to the arcane. Because of the innate magical properties of blood crystals, golems created from this material are especially resistant to many spells and outright immune to some. They themselves are naturally magical as well, causing their fist attacks or use of weaponry to breach even the most talented fighter’s defense. While a blood crystal golem is not a particularly frightening foe on the basis of the destruction it can wreak, it is extremely durable and hardy, and can survive many hits that would be lethal to a lesser being, which increases its overall danger level.

Art credit goes to Pathfinder.

Monster Tags: construct

Habitat: Mountain

dinraal_

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