Armor Class
16
(natural armor)
Hit Points
178
(17d12 + 51)
Speed
20 ft., Swim 50 ft.
STR
20
(+5)
DEX
14
(+2)
CON
18
(+4)
INT
4
(-3)
WIS
14
(+2)
CHA
5
(-3)
Damage Immunities
Cold
Senses
Darkvision 60 ft., Passive Perception 15
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Water Breather. The Frostmaw breathes underwater. It can hold its breath (while in the air) for one minute
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 28 (4d6 + 5) piercing damage plus (2d8) cold damage.
Description
This predatory marine reptile and cousin to the dinosaurs attacks any creature it encounters. Its long, flexible neck lets it twist in any direction to deliver a powerful bite.
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