Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Clay Body. Fire damage reduces speed by 10 feet until its next turn.
Clay Regeneration. Heals 1d4+3 damage each of its turns.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Clay Spit. Ranged Attack, +2 to hit, range 30 feet, one target. Hit 1d6+1 bludgeoning damage. If it slows target down by 5feet, deals 1d4-1 damage to self on use.
Clay Stickiness. If attacked by a melee attack, it can choose to attempt to grapple them
Clay Hardening. Can choose to harden its body as a reaction, reduces speed by 10 feet until next turn., +2 ac.
Description
Claygon Zombies are like regular zombies exept they're encased in the magical clay from the town of Claygon. Being encased with the clay overall increases strength and durability, making them harder to kill.
Previous Versions
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6/3/2019 12:32:06 PM
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Coming Soon
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