Medium Undead, Neutral Evil
Armor Class 12 Natural Armour
Hit Points 27 (3d10 + 10)
Speed 10 ft.
STR
15 (+2)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Clay Body. Fire damage reduces speed by 10 feet until its next turn.

Clay Regeneration. Heals 1d4+3 damage each of its turns.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Clay Spit. Ranged Attack, +2 to hit, range 30 feet, one target. Hit 1d6+1 bludgeoning damage. If it slows target down by 5feet, deals 1d4-1 damage to self on use. 

Reactions

Clay Stickiness.  If attacked by a melee attack, it can choose to attempt to grapple them 

Clay Hardening. Can choose to harden its body as a reaction, reduces speed by 10 feet until next turn., +2 ac.

Description

Claygon Zombies are like regular zombies exept they're encased in the magical clay from the town of Claygon. Being encased with the clay overall increases strength and durability, making them harder to kill. 

Previous Versions

Name Date Modified Views Adds Version Actions
6/3/2019 12:32:06 PM
1
1
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Coming Soon

Habitat: Urban

Kemo_Pypes

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