Huge Monstrosity, Neutral Evil
Armor Class 18 Natural armor
Hit Points 193 (20d12 + 40)
Speed 40 ft.
STR
19 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
7 (-2)
WIS
17 (+3)
CHA
10 (+0)
Skills Perception +5, Stealth +4
Damage Resistances Acid, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft., Passive Perception 15
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Two-Headed. The Wennbarhas advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

Multiattack. The Wennbar makes two bite attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 5 (2d12 + 4) piercing damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

Description

A Wennbar is an ugly two-headed Huge shadowy dog-like monstrosity. Hate burns in a Wennbar's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Wennbar saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone. It is also served by Wenn.

Habitat: ForestUnderdark

Ninga90Parkour

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