Large Monstrosity, Chaotic Neutral
Armor Class 18 (natural armor)
Hit Points 189 (18d10 + 90)
Speed 30 ft.
STR
21 (+5)
DEX
13 (+1)
CON
20 (+5)
INT
3 (-4)
WIS
6 (-2)
CHA
8 (-1)
Saving Throws STR +10, CON +10
Skills Perception +3
Damage Vulnerabilities Psychic
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Blinded, Poisoned
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 13
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Reflective Skin. Any time the render is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 6, the render is unaffected and the effect is reflected back at the caster as though it originated from the render, turning the caster into the target. On a 1 to 5, the render is affected as normal.

Sunlight Sensitivity. While in direct sunlight, the blue render has disadvantage on attack rolls.

Actions

Multiattack. The blue render makes three attacks: one with its Bite, and two with its Claws.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) piercing damage, plus 9 (2d8) poison damage. If the target is Large or smaller, the target must succeed on a DC 17 Strength saving throw or be knocked prone.

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage, plus 7 (2d6) bludgeoning damage if the target is prone.

Reactions

Bloody Rampage. When the blue render takes damage, it makes one attack with its claws against a random creature within its reach, other than its master. If it takes psychic damage, the claw attack deals an additional 9 (2d8) slashing damage on a hit.

Description

The group of drow hunters closed in on them quickly, accompanied by two blueish, eyeless beasts that yelped aggressively. “Blue renders,” Ruddin whispered, raising his hands in resignation. “Don’t try anything with these guys.”

Underdark’s watch dogs. Blue renders are a subspecies of the gray render that lives primarily in underground caverns, tunnels and the Underdark. A small number of gray renders wandered into the cavern system and adapted to the surroundings: losing their eyesight to adapt to the dark. Additionally, their consumption of phosphorescent mushrooms and other plant matter caused their skin to change to a blueish hue, slightly shiny in the dark, and become a hard, reflective, tough hide. This adaptation makes the blue render strong against arcane missiles, as its skin may reflect any hit.

Companions. Blue renders, much like gray renders, still require a master to serve and protect. Many blue renders are attracted to drow, as a primary Underdark-dwelling humanoid, but some may bond to svirfneblin or even duergar. Their tough skins, aggressive nature to outsiders (once bonded) and their bloodlust in a fight makes them very suitable companions and guard beasts, and it is not uncommon to see them guard a cavedweller’s house.

Art credit goes to David Franco, from Starfinder.

Monster Tags: monstrosity

Habitat: Underdark

dinraal_

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