Medium Monstrosity, Neutral Evil
Armor Class 16 (breast plate)
Hit Points 178 (21d8 + 84)
Speed 40 ft.
STR
15 (+2)
DEX
22 (+6)
CON
19 (+4)
INT
14 (+2)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws INT +7, WIS +9
Skills Deception +9, Insight +9, Medicine +9
Damage Vulnerabilities Fire
Damage Immunities Cold, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages All, Telepathy 60 ft.
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Innate Spellcasting. The reaper's innate spellcasting ability is Wisdom (save DC 17). It can innately cast the following spells, requiring no components:
3/day each: enthrall, misty step, wrathful smite
1/day each: animate dead, blight

Magic Resistance. The reaper has advantage on saving throws against spells and other magical effects.

Magic Weapons. The reaper's weapon attacks are magical.

Swift Claws. When the reaper uses its scythe attack, it can make one claw attack as a bonus action.

Undead Nature. The reaper detects as undead on spells such as detect evil and good and protection from evil and good, but it does not have the undead creature type, and is immune to effects that turn undead.

Actions

Multiattack. The reaper makes three Scythe attacks.

Scythe. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) slashing damage plus 11 (2d10) necrotic damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. 

Undead Desire (Recharge 5-6). The reaper exudes an aura of destructive undead energy around it. Each creature within 15 feet of the reaper must succeed on a DC 18 Constitution saving throw. On a failed save, a target takes 22 (5d8) necrotic damage and is charmed by the reaper until the end of the reaper's next turn. On a successful save, a target takes half damage and isn't charmed.

Description

It walked among the dead strewn across the floor, blood soaking into the fabrics of its clothes. Despite its humanoid form, it was something else altogether - its grin betraying its destructive nature, wriggling larvae bulging between the muscles in its arms as its swung its broad scythe and tore flesh straight from the bone. It reaped, as Death would, but it reaped no souls, nor anything from this world.

Battlefield crow. The origins and creation of carrion reapers is heavily discussed and theorized, but none can be certain how these warmongering creatures come to be. What is clear about them is that they are heavily attracted to battlefields after great conflicts, roaming among the dead with murders of crows following. Reapers value the possession of carrion, whether it be humanoid or beast, but they are only found in places where many lives are lost and the energies of death still linger.

Magical destruction. Carrion reapers are not aggressive by nature, but rather are found graverobbing or stealing bodies from such battlefields, which poises them against the population. When attacked, a reaper is fast, deadly, and knows no mercy - and when the fight is over and the reaper still stands, it adds the fresh corpses to its pile and takes them wherever it goes.

Art credit goes to Rodrigo Balmaceda on ArtStation.

Monster Tags: monstrosity

Habitat: Swamp

dinraal_

Comments

Posts Quoted:
Reply
Clear All Quotes