Arcade Programming. The Arcade Golem follows the instructions embedded in its code, granting it advantage on saving throws against being charmed or magically controlled.
Arcade Machine Body. The Arcade Golem is immune to spells or effects that would alter its form or size.
Magic Resistance. The Arcade Golem has advantage on saving throws against spells and other magical effects.
Multiattack. The Arcade Golem makes two Slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Arcade Overdrive (Recharge 5-6). The Arcade Golem emits a powerful surge of energy, causing all creatures within a 20-foot radius to make a DC 15 Dexterity saving throw. On a failed save, a creature takes 22 (4d10) force damage and is pushed 10 feet away from the golem. On a successful save, the creature takes half damage and isn't pushed.
Coin Drop. The Arcade Golem releases a stream of coins in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one.
Description
Arcade Golems are large constructs shaped like retro arcade machines, imbued with magical energy. They follow the programming instructions embedded in their code and defend their designated areas with relentless force. With their sturdy construction, they resist damage from nonmagical attacks and possess innate magic resistance. Arcade Golems pummel their opponents with powerful Slams, and when faced with multiple foes, they unleash their Arcade Overdrive, creating a forceful shockwave that damages and pushes back nearby creatures. As a bonus action, they can activate their Coin Drop ability, bombarding enemies with a hail of coins.
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