Medium Humanoid (Orc), Chaotic Evil
Armor Class 13 (hide armor)
Hit Points 18 (2d8 + 6)
Speed 32 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +5, CON +5, INT +2
Skills Intimidation +5, Religion +4
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages Abyssal, Common, Orc
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11(1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 8(1d6 + 3) piercing damage.

Description

On this world, the orcs have mainly coalesced into a large cult to Baphomet and number around 19,000 strong. The have support from 5 hobgoblin companies and have a cult of human worshippers as well aiding them. These orcs mainly don’t have a tribe, so instead they have the equivalent to a kingdom inside of a massive abandoned prison.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

BruenorBattleaxe11

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