Medium Humanoid (Cleric, Orc), Chaotic Evil
Armor Class 13 (hide armor)
Hit Points 26 (2d8 + 9)
Speed 32 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
13 (+1)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws STR +5, CON +5, INT +3, CHA +3
Skills Arcana +4, Intimidation +9, Religion +11
Condition Immunities Invisible, Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages Abyssal, Common, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Spellcasting. The orc knows the following two cantrips listed below:

Cure Wounds

Enhance Ability 

Actions

 

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11(1d8+ 5) piercing damage.

Reactions

Hated Chant. All orcs within 20 feet of the Bloodstreamer gain +1 to attack rolls for 5 turns.

Description

These orcs are the low ranking priests, and they usually have around 5 guards to benefit from the magic.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

BruenorBattleaxe11

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