Armor Class
13
(hide armor)
Hit Points
26
(2d8 + 9)
Speed
32 ft.
STR
16
(+3)
DEX
12
(+1)
CON
16
(+3)
INT
13
(+1)
WIS
12
(+1)
CHA
13
(+1)
Saving Throws
STR +5, CON +5, INT +3, CHA +3
Skills
Arcana +4, Intimidation +9, Religion +11
Senses
Darkvision 60 ft., Passive Perception 11
Languages
Abyssal, Common, Orc
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Spellcasting. The orc knows the following two cantrips listed below:
Cure Wounds
Enhance Ability
Actions
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11(1d8+ 5) piercing damage.
Reactions
Hated Chant. All orcs within 20 feet of the Bloodstreamer gain +1 to attack rolls for 5 turns.
Description
These orcs are the low ranking priests, and they usually have around 5 guards to benefit from the magic.
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