Medium Humanoid (Orc, Paladin), Chaotic Evil
Armor Class 15 (scale mail armor)
Hit Points 51 (4d10 + 14)
Speed 35 ft.
STR
17 (+3)
DEX
13 (+1)
CON
18 (+4)
INT
14 (+2)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws STR +6, CON +7, INT +5, WIS +4, CHA +5
Skills Athletics +14, Intimidation +13, Religion +10
Damage Resistances Bludgeoning, Piercing, Slashing
Condition Immunities Frightened, Poisoned
Senses Darkvision 75 ft., Passive Perception 14
Languages Abyssal, Common, Orc
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Rush of Energy. The orc has +2 on attack rolls and can cause once a round 2 hit points per turn reduced from a target. 

 

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14(1d12 + 3) slashing damage.

Bonus Actions

Purge of Hope. All targets in a 35 foot radius must deduct 2 from any rolls related to damage or attack.

Description

These orcs are warriors who channel the power of darkness into themselves and gain leadership amongst their kin, controlling roughly 35-50 soldiers.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

BruenorBattleaxe11

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