Armor Class
15
(scale mail armor)
Hit Points
51
(4d10 + 14)
Speed
35 ft.
STR
17
(+3)
DEX
13
(+1)
CON
18
(+4)
INT
14
(+2)
WIS
13
(+1)
CHA
15
(+2)
Saving Throws
STR +6, CON +7, INT +5, WIS +4, CHA +5
Skills
Athletics +14, Intimidation +13, Religion +10
Damage Resistances
Bludgeoning, Piercing, Slashing
Condition Immunities
Frightened, Poisoned
Senses
Darkvision 75 ft., Passive Perception 14
Languages
Abyssal, Common, Orc
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Rush of Energy. The orc has +2 on attack rolls and can cause once a round 2 hit points per turn reduced from a target.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14(1d12 + 3) slashing damage.
Bonus Actions
Purge of Hope. All targets in a 35 foot radius must deduct 2 from any rolls related to damage or attack.
Description
These orcs are warriors who channel the power of darkness into themselves and gain leadership amongst their kin, controlling roughly 35-50 soldiers.
Comments