Medium Celestial, Lawful Good
Armor Class 15 (natural)
Hit Points 60 (8d8 + 24)
Speed 30 ft., Fly 40 ft.
STR
17 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
13 (+1)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +6, CON +6
Skills History +4, Persuasion +4
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft. , Passive Perception 14
Languages Celestial, Draconic telepathy 120 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.

Magic Weapons. The abishai’s weapon attacks are magical.

Brass Rejuvenation. Once per short rest the brass abishai can heal 1d10+8 damage.

Peace first. On the first turn of combat the brass abishai can use its disabling presence as a bonus action.

Actions

Multiattack. The abishai makes two attacks: one with its longsword and one with its claw.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) fire damage.

Disabling presence. One creature within 30 ft of the brass abishai that it can see must make a DC 14 con save or fall unconscious for 10 minutes or until they take damage or someone uses their action to wake them up.

Habitat: Urban

Yanktank

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