Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons. The abishai’s weapon attacks are magical.
Brass Rejuvenation. Once per short rest the brass abishai can heal 1d10+8 damage.
Peace first. On the first turn of combat the brass abishai can use its disabling presence as a bonus action.
Multiattack. The abishai makes two attacks: one with its longsword and one with its claw.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) fire damage.
Disabling presence. One creature within 30 ft of the brass abishai that it can see must make a DC 14 con save or fall unconscious for 10 minutes or until they take damage or someone uses their action to wake them up.
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