Keen Hearing and Smell. The antwolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Swarm. The antwolf has advantage on attack rolls against a creature if at least two of the antwolf's allies are within 10 feet of the creature and those allies are not incapacitated.
Running Leap. With a 10-foot running start, the antwolf can long jump up to 25 feet.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Description
A race of ant-like hounds that were transformed by the falling leaves of Yggdrasil trees. Antwolves have become a preferred pet and sometimes a mount for chitrin soldiers and knights.
Previous Versions
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6/7/2023 8:40:08 PM
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8
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2
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2
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Coming Soon
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