Hivemind. Blurwings are immune to the charmed condition and can communicate amongst each other telepathically.
Magic Resistance. The blurwing has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The blurwing's innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The blurwing can innately cast the following spells, requiring no material components:
At will: acid splash, acid arrow, absorb elements, infestation, chromatic orb
3/day each: vitriolic sphere, elemental bane (acid), elemental weapon (acid), borrowed knowledge
1/day each: insect plague, giant insect, blur
Acidic Quarterstaff. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: (1d8 + 4) bludgeoning damage and 9 (2d8) acid damage.
Bane of Body. The blurwing targets a creature within 30 feet and sends a wave of magic from its wings. If the creature is immune to acid damage it instead becomes resistant until the end of the blurwings next turn.
Antimagic Flutter. The blurwing can flutter its wings in response to a magical attack targeting it or an area/creature within 15 feet of it. Doing this works as though the blurwing is casting counterspell against the spell at base level.
The blurwing can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The blurwing regains spent legendary actions at the start of its turn.
Antimagic Wingbeat. The blurwing flutters its wings sending a wave of dispelling energy towards a creature or area within 30 ft. that works like the dispel magic spell cast at base level.
Quarterstaff Attack. The blurwing makes a quarterstaff attack.
Spell Attack (Costs 2 Actions). The blurwing casts one of its at will spells.
Description
The Chitrin are an odd race of ant-like humanoids that generally stay deep in the Underground. These insectoid creatures are not overtly hostile but can be territorial to the point that they’ll attack adventurers who come too close to their nests. It’s unclear just how intelligent they are but it’s believed that they have a sort of hive mind that allows sentience for those who have been alive long enough. They were apparently created over the ages from insects when fruit and leaves of the Yggdrasil trees began to rot after falling to the ground, filling the soil with mana.
Only one blurwing exists per colony and it is only born once the colony has reached its highest standing. Blurwings are consorts to the broodmothers, and their closest confidants. Well versed in all of the broodmothers knowledge they seek to find more and guide her will more actively outside of the colony. When a blurwing dies it is said that the entire colony mourns for ten days and ten nights, then ravages the lands responsible doubly so.
One With The Weave. Blurwings are well versed in arcana and have a unique connection to the weave that allows them to dispel and counter magical attacks by shifting it with the beating of their magical wings.
Several Faces. Blurwings each have their own unique personalities, based on the colony they came from. Ranging from curious scholars, to secluded studiers, charismatic diplomats or even bloodthirsty tyrants. The birth of a blurwing is considered the end and beginning of an age to the chitrin.
One Mind, Many Hearts. The blurwing holds absolute authority over the hive, and brings new emotion to it. Sentience amongst blurwing colonies is almost a guarantee even down to the lowliest worker.
Noble Birth. As they are born to rule blurwings are made with a staggering emotional and practical intelligence. The saying "born into greatness" is fitting for these winged monarchs.
Goals. Blurwings goals are oftentimes hard to read for outside entities, but can be anything from prosperity for their colony to unifying their kind and others or even conquest. The birth of a blurwing can be both a great boon and a great sorrow for the kingdoms around its den.
Previous Versions
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Coming Soon
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