Large Monstrosity, Typically Lawful Neutral
Armor Class 23 (natural armor)
Hit Points 270 (20d8 + 80)
Speed 20 ft.
STR
28 (+9)
DEX
10 (+0)
CON
26 (+8)
INT
15 (+2)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws STR +14, CON +13, WIS +8
Skills Athletics +14, Perception +8
Damage Resistances Acid, Poison; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft., Tremorsense 30 ft., Passive Perception 18
Languages Chitrin, Telepathy (60 ft. only to other Chitrin in its colony)
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Hivemind. Juggernaut are immune to the charmed condition and can communicate amongst each other telepathically.

Immovable Wall. So long as the juggernaut is not incapacitated and has not moved this round it is resistant to all physical (spells deal damage as normal) damage except for bludgeoning and is unaffected by critical hits. 

Last Line. If the juggernaut is reduced to 0 hit points it will slam its shield like arms into the ground and remain standing. Requiring a DC 23 strength check to be moved from the position of its death. 

Actions

Multiattack. The juggernaut makes two attacks with its shieldarms, and uses its acid breath if available.

Shieldarm. Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 35 (4d12 + 9) bludgeoning damage.

Acid Breath (Recharge 6). The juggernaut exhales acidic gas in a 15-foot cone that remains in the air until the end of the juggernauts next turn. Each creature in that area must make a DC 19 Dexterity saving throw, taking 45 (18d4) acid damage on a failed save, or half as much damage on a successful one. Creatures that end their turns in the acid cloud take 23 (9d4) acid damage.

Bonus Actions

Acid Shield 1/Day. The juggernaut can excrete acid from its shield-like arms until the start of their next turn. Any creature within 5 ft. that hits the juggernaut with a melee attack takes 6 (1d12) acid damage.

Reactions

Intercept Attack. In response to another creature within 5 feet of it being hit by an attack roll, the juggernaut gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the juggernaut must be able to see the creature and the attacker.

Description

The Chitrin are an odd race of ant-like humanoids that generally stay deep in the Underground. These insectoid creatures are not overtly hostile but can be territorial to the point that they’ll attack adventurers who come too close to their nests. It’s unclear just how intelligent they are but it’s believed that they have a sort of hive mind that allows sentience for those who have been alive long enough. They were apparently created over the ages from insects when fruit and leaves of the Yggdrasil trees began to rot after falling to the ground, filling the soil with mana. 

Great white insectoid creatures of the chitrin race the mighty juggernaut is a creature whose strength is not to be taken lightly. Two large chitinous shields harder than even magical steel adorn the juggernauts arms. Juggernauts are almost never seen out of a colony and almost exclusively guard the entrance to a broodmothers den. Even after death a juggernaut poses a challenge for those would commit regicide. Leaving its hulking form blocking the way after slamming its great arms into the ground.

Queens Guard. Much like knights juggernauts upmost duty is to defend the queen. Remaining close by except for on the rare occasion they are sent to crush walls and expand colony territory. A queen with these guards nearby must rarely worry for her safety.

Eternal Guards. Juggernauts are quite content to spend their days in service, watching for any threat with keen eyes. Should a juggernaut see a threat so deep in its lair it will ready itself by putting its great arms in front of its body to block any oncoming magical or physical attacks. Juggernaut can sometimes be found alone but most often a pair of these large insects is born to serve a brood mother. The two form a bond and fight side by side with each other closely. Using their interception and strong bodies to protect one another. 

Great Size. Juggernauts are the largest of the chitrin, nearly scraping the ceiling of many colonies. Some of the biggest even reaching 14 feet in size. 

Mysterious Giants. Juggernauts are scarcely researched and little is known about them even in the hunters guild. They are one of the most elusive of the chitrin, since they rarely leave their positions in the colony.

Previous Versions

Name Date Modified Views Adds Version Actions
6/7/2023 8:45:19 PM
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Monster Tags: Misc Creature

Habitat: Underdark

blackpheonix47

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