Armor Class
5
natural
Hit Points
2
(1d4 + 3)
Speed
25 ft.
STR
3
(-4)
DEX
5
(-3)
CON
20
(+5)
INT
9
(-1)
WIS
6
(-2)
CHA
10
(+0)
Damage Immunities
Bludgeoning, Cold, Fire, Piercing, Slashing; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Metal Weapons
Condition Immunities
Incapacitated
Senses
Unknown can sense a tarr within a 5 mile radius, Passive Perception 5
Languages
Common understands common but cannot speak it
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
can explode and not die.
Actions
explode what do you think it does?
Description
Boom Slimes are often heard before they're seen. The slime cells of a boom slime are constantly vibrating, causing their slime to increasingly crackle with energy before ultimately exploding. However, the boom slime always comes out unscathed, though always a little dazed
diet: chickens
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