Large Construct, Unaligned
Armor Class 21 Natural Armor
Hit Points 215 (10d20 + 100)
Speed 30 ft., Climb 15 ft.
STR
20 (+5)
DEX
10 (+0)
CON
25 (+7)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +11, CON +13
Damage Vulnerabilities Psychic
Damage Resistances Acid, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Lightning, Poison, Thunder
Senses Truesight 50 ft, Passive Perception 10
Languages Telepathy It can't speak telepathically, only hear commands from its master.
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Mindless Servatude. The crystal guardian can hear nothing but it's masters voice

Actions

Crystal Skewer. The Crystal Gradian strikes the ground and rises a crystal spike in four unoccupied spots on the map within 100 feet of it. These Spikes are impossible to pass through or over, as they rise into the ceiling. They reflect all projectiles at a mirror angle to how they were originally fired.

Laser strike. Laser beam +5 to hit, range 300/900 ft., multiple targets. Hit: 34 (8d6 + 10) Lightning damage. This attack can pierce up to 6 targets. 

Crystal Punch +7 to hit, range 5 ft., multiple targets. Hit: 24 (4d6 + 12) bludgeoning, if this hit is successful, a 26 (4d10 + 6) piecing spike impales through the target and out 10 feet behind them. If anything is hit by this, it also takes damage. This spike is magical.

Bonus Actions

Echo Screech. Everything but the crystal guardian makes a dc 10 charisma save. On a failure, the creature becomes frightened.

 

Reactions

Crystal Punch +7 to hit, range 5 ft., multiple targets. Hit: 24 (4d6 + 12) bludgeoning, if this hit is successful, a 26 (4d10 + 6) piecing spike impales through the target and out 10 feet behind them. If anything is hit by this, it also takes damage. This spike is magical.

Legendary Actions

The crystal guardian has 5 legendary actions every turn.

Collapse Collam (Costs 1 Actions). The Crystal Guardian Chooses a crystal skewer and makes it explode. This sends several crystal shards out from the pillar in all direction around the pillar. these shards have a +3 to hit, do 15 (4d6 + 3) damage.

 

Previous Versions

Name Date Modified Views Adds Version Actions
6/8/2023 2:21:59 PM
5
2
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Coming Soon

Habitat: MountainUnderdark

Gaming_Ninja

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