Armor Class
5
natural
Hit Points
2
(1d4 + 3)
Speed
25 ft.
STR
3
(-4)
DEX
5
(-3)
CON
20
(+5)
INT
9
(-1)
WIS
6
(-2)
CHA
10
(+0)
Damage Immunities
Bludgeoning, Force, Piercing, Slashing; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Metal Weapons
Condition Immunities
Incapacitated
Senses
Unknown can sense a tarr within a 5 mile radius, Passive Perception 5
Languages
Common understands common but cannot speak it
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
read actions. deals fire damage.
Actions
roll up rolls up into a ball and damages anything in its path
Description
Believed to be a cousin of the rock slime, the crystal slime is covered in a crown of shimmering, crystal spikes. These spikes seem to form from the crystal slime generating a tremendous amount of internal heat and warping the minerals around them; a truly alien behavior
diet: veggies
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