Tiny Monstrosity, Typically Lawful Neutral
Armor Class 12
Hit Points 63 (14d6 + 14)
Speed 10 ft., Fly 120 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws DEX +4, WIS +3
Skills Perception +3
Damage Resistances Cold
Damage Immunities Fire, Necrotic
Senses Darkvision 120ft, Passive Perception 13
Languages Common, Dwarvish, Elvish, Undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Fire Blood.

 A creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 3 (1d4) fire damage and 4 (1d6) necrotic damage.

Illumination.

 The phoenix sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Keen Sight.

 The phoenix has advantage on Wisdom (Perception) checks that rely on sight.

Telepathy.

 The phoenix can magically communicate using sentences telepathically with any creature within 100 feet of it that can understand a language.

Magic Resistance.

 The phoenix has advantage on saving throws against spells and other magical effects.

Magic Weapons.

 The phoenix's weapon attacks are magical.

Rejuvenation.

 When the phoenix dies, it explodes dealing 12 (1d20) necrotic damage to all creatures within 10 feet, its body turns to ash, and from the ash comes an egg. The egg hatches as a bloodcursed phoenix hatchling during the next sunset, regaining all its hit points and becoming active again. The new phoenix inherits all of the memories from its previous incarnation, although it is considered a new being.

 
Actions

Multiattack.

 The phoenix makes two attacks: one with its beak and one with its talons, one with its Fire Ray and one with its talons, or one with its Blood Lance and one with its talons.

Talons.

 Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage, plus 4 (1d8) fire damage.

Beak.

 Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, plus 2 (1d4) fire damage, plus 2 (1d4) necrotic damage.

Hemocursed Fire Ray.

 Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 5 (1d8) fire damage plus 5 (1d8) necrotic damage.

Etherealness.

 The phoenix magically enters the Ethereal Plane from the Material Plane, or vice versa.

Description

Newborn of Bloodcursed Phoenix, the plumage is half on fire and half bloodstained. The monster can only be called to life by the god-devil Raum, Demon of the Space. Typically, this creature is used to be called by him in deals or necromantic resurrection rituals where he's involved.

Previous Versions

Name Date Modified Views Adds Version Actions
6/8/2023 4:12:53 PM
16
1
1
Coming Soon
6/8/2023 4:14:05 PM
19
1
1.1
Coming Soon

Habitat: MountainUnderdark

GrandGeneralSwain

Comments

Posts Quoted:
Reply
Clear All Quotes