Medium Humanoid, Neutral Evil
Armor Class 17 Assassin Robes
Hit Points 27 (1d6)
Speed 35 ft.
STR
9 (-1)
DEX
12 (+1)
CON
8 (-1)
INT
10 (+0)
WIS
12 (+1)
CHA
5 (-3)
Skills Deception +9
Senses Passive Perception 18
Languages Common Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Silent Step: When moving in stealth, no one can find the Chief Assassin

Master Assassin: The Chief Assassin outshines all rogues in stealth. He can also find hidden characters with ease.

Actions

Sneak Attack: If the Chief Assassin has successfully vanished from sight, he can make a quick attack with his dagger, and then become visible again.

Dual Attack: If the d20 roll exceeds 15, the Chief can add a dagger swipe at the enemy, rolling the d20 again to hit.

Longsword: Melee Weapon Attack: + 5 to hit, reach 8 ft.  1 target. Hit: 1d8 + 5 slashing damage. 

Dagger: Melee Weapon Attack: + 2 to hit, reach 3 ft. 1 target. Hit: 1d4 + 2 piercing damage.

Throwing Knives: Ranged Weapon Attack: + 3 to hit, range 10 ft., 2 targets. Hit: 1d6 + 4 piercing damage.

Bonus Actions

The Chief Assassin can use his bonus action to attack a second enemy in a 5 ft range with his dagger. 

OR

The Chief Assassin can use his bonus action to vanish from the enemies sight, by performing a DC Stealth (Dexterity) Check higher than the opponents Perception. Upon success, he is no longer visible to the enemy. There are a few conditions: He must be in dim light or darker, and he must back away somewhere where the opponents cannot bump into him.

Description

Dressed in dark, assassin worthy garment, the Chief Assassin is the leader of the group of silent killers in the area, outshining all of them by a large margin. 

Previous Versions

Name Date Modified Views Adds Version Actions
6/8/2023 4:58:01 PM
0
0
--
Coming Soon
AldarisAdun

Comments

Posts Quoted:
Reply
Clear All Quotes