Medium Fiend, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 19 (2d10 + 8)
Speed 50 ft.
STR
14 (+2)
DEX
15 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
6 (-2)
Skills Perception +5
Senses Darkvision 60 ft., Passive Perception 15
Languages Understands Infernal but can't speak it
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Abyssal Fiend has advantage on an attack roll against a creature if at least one of its Abyssal allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The Abyssal Fiend makes two attacks: one with its bite, one with its claws.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage. Any target hit by this attack not yet infected must make a Constitution saving throw DC 10 or contract the Abyssal Plague.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. Any target hit by this attack not yet infected must make a Constitution saving throw DC 10 or contract the Abyssal Plague.

Description

Savage and aggressive fiends, with razor-sharp, crystalline claws. These Abyssal Spawn are the first evolution of humanoids infected with the Abyssal Plague. Their primary motivation is to spread the infection and sow the seeds of destruction.

Ithilis

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