Pack Tactics. The Abyssal Fiend has advantage on an attack roll against a creature if at least one of its Abyssal allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The Abyssal Fiend makes two attacks: one with its bite, one with its claws.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage. Any target hit by this attack not yet infected must make a Constitution saving throw DC 10 or contract the Abyssal Plague.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. Any target hit by this attack not yet infected must make a Constitution saving throw DC 10 or contract the Abyssal Plague.
Description
Savage and aggressive fiends, with razor-sharp, crystalline claws. These Abyssal Spawn are the first evolution of humanoids infected with the Abyssal Plague. Their primary motivation is to spread the infection and sow the seeds of destruction.
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