Silent Step: When in stealth, players must succeed a DC 13 investigation check to locate an Assassin.
Sneak Attack: If the Assassin is successfully hidden, he can perform a quick attack with his dagger or crossbow.
Longsword: Melee Weapon Attack: +5 to hit, reach 8 ft., 1 target. Hit: 1d8 + 2 slashing damage.
Dagger: Melee Weapon Attack: +2 to hit, reach 3 ft, 1 target. Hit: 1d4 + 2 piercing damage.
Crossbow: Ranged Weapon Attack: +5 to hit, range 10/15 ft., 1 target. Hit:1d6 +3 piercing damage.
If the Assassin does not have the disadvantage, he can make a quick attack with his dagger.
OR
The Assassin can spend his bonus action to perform a DC Stealth Check higher than the opponent's perception score. If successful, he is hidden from the opponent and can move away from combat.
Description
Wearing dark robes, the Assassins follow a single chief, and live in hiding while they plot against governments and the rich.
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