Medium Humanoid, Neutral Evil
Armor Class 13 (Assassin's Robes)
Hit Points 16 (1d8)
Speed 30 ft., Silently
STR
8 (-1)
DEX
13 (+1)
CON
7 (-2)
INT
8 (-1)
WIS
8 (-1)
CHA
6 (-2)
Skills Deception +7
Senses Passive Perception 16
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Silent Step: When in stealth, players must succeed a DC 13 investigation check to locate an Assassin.

Actions

Sneak Attack: If the Assassin is successfully hidden, he can perform a quick attack with his dagger or crossbow.

Longsword: Melee Weapon Attack: +5 to hit, reach 8 ft., 1 target. Hit:  1d8 + 2 slashing damage. 

Dagger: Melee Weapon Attack: +2 to hit, reach 3 ft, 1 target. Hit: 1d4 + 2 piercing damage.

Crossbow: Ranged Weapon Attack: +5 to hit, range 10/15 ft., 1 target. Hit:1d6 +3 piercing damage.

Bonus Actions

If the Assassin does not have the disadvantage, he can make a quick attack with his dagger.

OR
The Assassin can spend his bonus action to perform a DC Stealth Check higher than the opponent's perception score. If successful, he is hidden from the opponent and can move away from combat.

Description

Wearing dark robes, the Assassins follow a single chief, and live in hiding while they plot against governments and the rich.

AldarisAdun

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