Medium Aberration, Lawful Evil
Armor Class 16 Hide Armour and Shield
Hit Points 24 (8d6)
Speed 30 ft., Burrow 10 ft.
STR
12 (+1)
DEX
14 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Skills Acrobatics +4, Stealth +6
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages Undercommon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Bukumen Boss has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The Bukumen Boss has advantage on attack rolls against a creature if at least one of the Bukumen's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity. While in sunlight, the Bukumen has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.  The Bukumen Boss makes two attacks, one of which has to be a bite.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage.

Whip. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Flee!  The Bukumen Boss can order all Bukumen within 15 ft to flee, allowing them to take a full movement without provoking an attack of opportunity as a reaction.  This ability can only be used once.  Recharges on a short or long rest.

Description

The Bukumen Boss goads the lesser Bukumen into battle from behind with his whip.

Previous Versions

Name Date Modified Views Adds Version Actions
6/3/2019 9:56:59 PM
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1
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Habitat: UnderdarkUrban

NightHaunter

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