Medium Aberration, Lawful Evil
Armor Class 11
Hit Points 18 (6d6)
Speed 30 ft., Burrow 10 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Skills Acrobatics +4, Stealth +6
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages Undercommon
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Bukumen has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The Bukumen has advantage on attack rolls against a creature if at least one of the Bukumen's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity. While in sunlight, the Bukumen has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.  The Bukumen makes two attacks, one of which has to be a bite.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

The Bukumen are a humanoid vermin species that live in the lowest levels of the  Underdark, and as their vast empire expands it is starting to push into the other races territories.

Habitat: UnderdarkUrban

NightHaunter

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