Relentless Hunter: The Bebilith may use a bonus action to mark prey it has damaged. Only one creature can be marked at a time. The Bebilith knows the exact location of the marked creature as long as they're on the same plane of existence, can't be suprised by it, and has advantage on all attack rolls against it.
Spider Climb: The Bebilith can climb difficult surfaces, including upside down, without having to make ability checks, and ignores difficult terrain caused by webbing
Demon-Killing Venom: Poison Damage dealt by the Bebilith ignores resistance and deals half damage to Fiends with poison immunity.
Rend: When the Bebilith hits the same creature with two Foreleg attacks in a single turn, it can choose to tear apart their armor. Nonmagical armor that isn't adamantine is instantly destroyed (a Shield is considered separate, and must be targeted seperately) negating any bonus to AC granted by it. Magical armor that isn't an artifact, as well as Adamantine armor, takes a -1 penalty, and is destroyed if the penalty reaches -5. A creature that isn't wearing any armor instead takes 18(4d8) additional slashing damage.
Innate Spellcasting: The Bebilith can innately cast the following spell, requiring no material components:
3/Day: Darkness
Multiattack: The Bebilith uses Poisoned Web if it can and then makes two melee attacks
Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 9 (1d12 + 3) piercing damage, plus 21(6d6) poison damage. A creature reduced to zero hit points by this attack ignites, and takes 7(2d6) fire damage at the start of each of their turns until they use an action to douse the flames. The flames can destroy the corpse of a dead creature in 1 round per size category (3 rounds for a medium creature, 2 for a small one).
Foreleg: Melee weapon attack: +7 to hit, reach 10 ft, 1 target, hit: 12 (2d8+3) slashing damage.
Poisoned Web (Recharges on a five or six): Ranged Weapon Attack: +10 to hit, range 30/60 ft. 1 creature, Hit: 36 (8d8) poison damage, and the target is restrained by webbing. While restrained, the target takes 9(2d8) poison damage at the start of each of its turns. A creature restrained in this way may make a DC 17 strength check to free itself. A Bebilith's webs cannot be destroyed by fire, but if fire is used on them, they ignite and deal an additonal 3(1d6) fire damage to the restrained creature.
Walk the Abyss(1/Day): The Bebilith magically travels from one layer of the abyss to another, similar to the Plane Shift spell, but targeting only itself, and without requiring any components. It cannot use this ability to leave the abyss.
Description
Bebiliths, or Creepers of the Abyss, are Arachnoid Demons that prey upon other Demons, though whether they do so out of hunger, cruelty or a strange compulsion to inflict justice upon their Chaotic evil kin is unknown. Other Demons typically leave the Bebiliths alone, and killing them is considered a great taboo. Adding to their mystique is the fact that many greater Demons pay homage to them.
Barbed Horrors: Massive, hulking hunters, Bebiliths posess foreleg claws that can carve through the thickest armor like warm butter. They can cast webs imbued with searing poison, and the Venom from their bite causes victims to burn with green flames from the inside out. While their spiderlike appearance suggests they were created by Lolth, most Abyssal scholars refute that theory. Their origins are seemingly lost in time, though most suspect the Bebiliths are Oberyth that roamed the Abyss long before Tanarii spread across it in their teeming hordes.
Relentless Hunters: Though they typically feed on other demons, a Bebilith will attack any creature it encounters. During the initial strike, they mark their prey with a combination of pheromones and demonic magic. Once marked, a Bebilith can track its prey across any distance. The only way to escape is to kill the Bebilith or leave the Abyss. Fortunately, Bebiliths cannot be summoned to the Prime material plane. However, the drow have discovered a way to draw their spirits into mechanical, spiderlike Constructs called retrievers, which they use to hunt or track down their enemies.
Carcerus Prison: The demodands of the Carcerus prison in Ust Natha have tortured a small number of Bebiliths into doing their bidding. These Bebiliths can use their relentless Hunter ability on anyone ever imprisoned in Carceri.
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