Spider Climb. The arachnarok spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the arachnarok spider knows the exact location of any other creature in contact with the same web.
Web Walker. The arachnarok spider ignores movement restrictions caused by webbing.
Reactive. The arachnarok spider can take one reaction on every turn in a combat.
Multiattack. The arachnarok spider makes four attacks. One with it's bite, two with it's talons, and it's web if it's recharged.
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 34 (6d8 + 7) piercing damage. The target must also make a DC 19 constitution saving throw or take 49 (14d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Talon. Melee Weapon Attack: +12 to hit, reach 15 ft., 1 target. Hit: 28 (6d6 + 7) piercing damage.
Web (Recharge 5-6). The arachnarok spider shoots out webbing in a 60-foot cone. Each creature in that area must make a DC 20 Strength saving throw or be restrained by webbing. As an action, the restrained target can make a DC 20 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 25; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Talon. Whenever a creature enters the arachnarok spider's talon reach, it provokes an opportunity attack.
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