Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Blood Frenzy. The boar has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
Blood Siphon (Recharges after a Short or Long Rest). The boar targets one creature it can see within 30 feet of it. The target must make a DC 13 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. The boar regains hit points equal to the necrotic damage dealt.
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