Small Aberration, Typically Chaotic Neutral
Armor Class 11
Hit Points 36 (8d6 + 8)
Speed 30 ft., Swim 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
11 (+0)
Damage Immunities Fire, Necrotic
Senses Darkvision 60 ft., Passive Perception 11
Languages understands Deep Speech but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Familiar. The crass can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the crass senses as long as they are within 1 mile of each other. While the crass is within 10 feet of its companion, the companion shares the crass' Heated Body trait (1d4 fire damage, may increase at higher levels), or one of its Maddened or Magic Resistance traits (DM's discretion). At any time and for any reason, the crass can end its service as a familiar, ending the telepathic bond.

Heated Body. Any creature that touches the crass or hits it with a melee attack while within 5 feet of it takes 2 (1d4) fire damage.

Maddened. Any creature that attempts to read the crass' thoughts is immediately overcome with one type of long-term madness.

Magic Resistance. The crass has advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage, plus 9 (2d8) fire damage.

Description

From all possible sources of companions domesticated by their masters, the crass is one of the most unlikely and one of the most alien of all. These snake-like creatures are covered in glistening black scales that always look somewhat wet or oily, and from the back of the skull sprouts a mane of similarly black tentacles, which moves slowly in nonexistent winds or writhes rapidly as one mass, depending on the crass' emotional state. Most unnerving about these creatures are their empty eye sockets, which emit bright white light, and their tendency to regurgitate lava from their fanged mouths. Crass' bodies are always super-heated, keeping their insides boiling and their skin burning to the touch, and those that are unfortunate enough to probe into a crass' mind find nothing but pure madness and destruction, often leaving the prober with a strange tick or neurotic habit for a long period of time.

Art credit goes to kipine on DeviantArt.

Monster Tags: aberrationpet

Habitat: Underdark

dinraal_

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