Small Beast, Unaligned
Armor Class 12 (natural armor)
Hit Points 14 (2d10 + 4)
Speed 30 ft., Climb 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
10 (+0)
INT
2 (-4)
WIS
9 (-1)
CHA
4 (-3)
Skills Stealth +7
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 5 (1d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Web (Recharge 5–6). Ranged Weapon Attack: +3 to hit, range 30/40 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Description

A baby giant spider, while somewhat pathetic by itself, is a frightening beast when backed up by its brothers and sisters. Large groups of these creatures can easily overwhelm unsuspecting travellers, utilising impressive teamwork and webbing to immobilise a fully-grown human within seconds. Once their prey is unable to defend itself, the group can then safely begin feasting upon the flesh of their capture.

Monster Tags: Misc Creature

Habitat: DesertForestSwampUnderdarkUrban

mrwolftoe

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