| Mod | Save | ||
|---|---|---|---|
| STR | 26 | +8 | +17 |
| DEX | 30 | +10 | +19 |
| CON | 30 | +10 | +19 |
| Mod | Save | ||
|---|---|---|---|
| INT | 26 | +8 | +8 |
| WIS | 26 | +8 | +17 |
| CHA | 24 | +7 | +7 |
Godsworn Operative. The Null Primarch only takes orders from divine beings of Mount Celestia. Their will cannot be overridden by mortal or angelic command.
Celestial Shadow. The Null Primarch can enter and exit visibility in any level of light. While invisible, they leave no sound, scent, or magical trace.
Divine Arsenal.
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Solar Heavy Carbine: A modular divine firearm capable of precision and suppression.
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Gladius Caelestis: A radiant blade that cuts through reality and ignores all resistances except those of gods.
Unrivaled Mobility. The Null Primarch ignores all difficult terrain, can run on vertical surfaces and liquids, and does not provoke opportunity attacks when moving.
Legend of Six. Any allied celestial who can see the Null Primarch gains advantage on saving throws against fear, charm, and effects that would cause them to flee. Any fiend who sees them must succeed on a DC 22 Wisdom save or be frightened until the end of their next turn.
Unbreakable Will. The Null Primarch automatically succeeds on saving throws against being charmed, frightened, or magically restrained. They are immune to all effects that would attempt to control or dominate them.
Multiattack. The Null Primarch makes three Heavy Carbine attacks or two Gladius Caelestis attacks.
Solar Heavy Carbine (Ranged Weapon Attack). +16 to hit, range 600 ft., one target. Hit: 45 (10d8) radiant damage. On a critical hit, the target must make a DC 22 Con save or be disintegrated.
Gladius Caelestis (Melee Weapon Attack). +14 to hit, reach 5 ft., one target. Hit: 60 (12d10 + 8) radiant damage. Fiends and undead take double damage. This attack bypasses resistance and immunity to nonmagical and magical weapons.
Radiant Obliteration (Recharge 5–6). The Null Primarch channels divine power, unleashing a beam of golden annihilation in a 120-foot line, 15 feet wide. Each creature must make a DC 24 Dex save, taking 100 (20d10) radiant damage on a fail, or half on success. Creatures reduced to 0 HP by this ability are turned to radiant ash.
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Flash Step. Teleport up to 200 ft. as radiant light streaks behind.
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Celestial Infiltrator. Become invisible and undetectable until they attack or cast a spell.
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Divine Execution. If they hit a creature with advantage, they may deal an additional 50 (10d10) radiant damage.
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Perfect Evasion. When forced to make a Dex save, take no damage on success and half on fail.
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Blade Parry. Add +5 to AC against one melee attack. If it misses, they may make one Gladius attack against the attacker.
Legendary Actions (4 per round)
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Solar Dash (1 Action): Move up to 100 ft. without provoking opportunity attacks.
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Solar Strike (1 Action): Make a Solar Carbine attack.
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Blinding Step (2 Actions): Teleport up to 200 ft. All enemies within 30 ft. at start and end of teleport must make a DC 22 Con save or be blinded.
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Wrath of the Six (3 Actions): All enemies within 120 ft. must make a DC 22 Wis save or be frightened and take 45 (10d8) radiant damage.
Description
🕊 Lore
The Celestial Null Primarchs are the six divine operatives of Mount Celestia. Unlike the disciplined Legions or even the Primus Speculatores, they do not take orders from any mortal, angel, or archon. Their only masters are the Celestial Gods themselves — their missions are issued through divine will alone.
When a Null Primarch appears on the battlefield, entire campaigns end. Empires fall before they even understand what is happening. They are not commanders of armies — they are the judgment of heaven itself, sent to break infernal plans before they are born.
Their armor is light but god-tier in resilience and mobility. Their heavy Solar Carbine can reduce fiends to ash, and their Gladius Caelestis is forged from the breath of the dawn itself. They can blink across fields, erase squads in seconds, and vanish like they were never there.
Only six exist. Each bears a name and a sigil known to celestial and infernal armies alike — names spoken in reverence or terror.
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