Aggressive. As a bonus action, the vishtun can move up to its speed toward a hostile creature that it can see.
Tree Stride. Once per turn the Vishtun can use 10 feet of his movement to step magically into one living tree within reach and emerge from a second living tree within 60 feet of the first tree. Both trees must be large or bigger.
Twin Nightmares. The creature has advantage on an attack roll against a creature if at least one of the creature's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The Vishtun makes three greataxe attacks.
Mukjic Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage plus 5 (1d6+2) magic damage
Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Description
The Vishtun is a being rarely spoken of in folklore, however it holds a large amount of infamy. They are rare monstrosities and have been recorded as seen in swamps, however not many have survived for long after returning to share this news. Rumours generally circulate around the swamps that the Vishtun secretly stalks the swamp and follows all who enter, watching from the darkness...
Vishtun are commonly found in combination with a Hekritch, born together of the swamp these monsters are bound in blood and muck.
VIshtun are hulking, muscular figures. They have dark blue skin, with their eyes oozing out a strange muck-like liquid constantly. The lower body of a Vishtun is covered in a strong layer of mud, fused to the Vishtun's very flesh. Vishtun carry a greataxe, mottled and muddy, it is tied together by the very magic of the swamp, held in an broad figure, very durable.
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