Multi - can split into two
deaths gift - 1d20
Bite, slash, grasp
Bite: +3 to hit, 1target, 1ft/5ft bites an enemie with fire peak/beak (5d8 bludgeoning + 1d4 fire damage per 5s for 1min. )
Slash: +4 to hit, 2 targets 1ft/5ft slashes ( 6d6 slashing damage + 1d4 poison damage per 5s for duration of 1min. )
Grasp: +8 to hit, 1 target, 1ft/30ft ( 2d4 force damage + 2d4 poison damage per 5s for duration of 1min. )
second attack, fly away, a loud noice
dodge, attack of oprotunity, hide, out of battel, second wind, action surge, hunger - activation.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
big ass black bird with a fire beak/peak, spikes on its back ( dealing 2d6 dark/necrotic damage ), white claws which have poison in them. this creature is 25ft in size.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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