Large Humanoid, Lawful Good
Armor Class 22 Natural Armor
Hit Points 360 (18d20 + 78)
Speed 50 ft., Swim 100 ft.
STR
26 (+8)
DEX
26 (+8)
CON
27 (+8)
INT
28 (+9)
WIS
28 (+9)
CHA
30 (+10)
Saving Throws CON +15, WIS +16, CHA +17
Skills Athletics +16, Insight +20, Intimidation +22, Perception +19
Damage Immunities Cold; Bludgeoning, Piercing, and Slashing that is Nonmagical
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 24
Languages --
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Hie-Hie no Mi. Kuzan possesses the power of the logia type ice-ice fruit which gives him power over ice and makes him immune to non haki imbued attacks. 

Armament Haki. Kuzan's attacks ignore resistances granted by logia-fruit users. He also has a pool of haki dice equal to his challenge rating. They are d10's and he can use them to add to a dmg roll or to hit roll after seeing the initial roll. If he uses more than 3 on one attack he must make a DC 20 CON save or take half the damage he made himself as well

Observation Haki. 
Kuzan has observation haki which adds a +5 to his initiative rolls and he can not be surprised. Any advantages granted from attacking from stealth will not work.

Ice-Age. Kuzan can instantly freeze up to 1000ft of water immobilizing ships or blocking their paths.

Legendary Resistance (3/day). If Kuzan fails a saving throw, he can choose to succeed instead.

Actions

Multiattack. Kuzan makes 4 attacks.

Ice Saber. Melee Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: 28 (5d6 + 10) Slashing damage, the target must then make a DC 20 CON save or take additional 20 ( 3d12) cold damage. 

Ice-Time. Melee Weapon Attack: +15 to hit, reach 5ft., 1 target. On a hit the creature must make a DC 22 CON save or be petrified as they are frozen solid until the end of their next turn. Any hit afterwards is considered a crit.

Ice-Pick. Kuzan launches an ice dart at his opponent.Ranged Weapon Attack: +15 to hit, range 10/120ft., 1 target. Hit: 24 (3d8 + 10) piercing damage and 15 (6d4) cold damage

Ice-Block Partisan (Recharge 3-6). Kuzan creates 4 spears of ice by solidifying the cold air around him and then launches them at one or several enemies. RangedWeapon Attack: +15 to hit, range 20/200 ft., 4 target. Hit: 32 (4d10 + 10) cold damage

Ice-Block: Pheasant Beak (Recharge 5-6). Kuzan releases a massive wave of ice shaped like a pheasant. Each creature in a 30ft cone must make a DC 20 CON save or take 46 (7d12) cold damage and be frozen solid.

 

Reactions

Observation Haki. As a reaction Kuzan can increase his AC by 2 after seeing the roll of an attack, this lasts for all remaining attacks of whoever is currently attacking

Ice-Shape. Kuzan instantly creates a layer of ice around himself, halfing the incoming damage

Legendary Actions

Kuzan has 5 legendary actions which recharge at the start of his turn.

Attack (Costs 1 Actions). Kuzan makes an attack

Move (Costs 1 Actions). Kuzan moves up to half his speed

Ice-Time Capsule (Costs 2 Actions). Kuzan sends a wave of ice along the ground. Anything it hits must make a DC 20 CON save or be frozen in place (restrained). A DC 18 STR save or an action can be used to break out of the ice

Ice Block: Avalanche (Costs 3 Actions). Kuzan freezes water moisture from above into a giant block of ice, and then drops it down onto his targets. Each creature in a 20ft cube must make a DC 20 DEX save or take 39 (6d12) bludgeoning damage and 22 (4d10) cold damage

Badonkadonks

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