Divine Sense. The hound knows the location, number, and type of fiend, abberation, or undead within a 10 mile radius.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 3) piercing damage plus 11 (2d6) radiant damage.
Heavenly Howl (Recharge 5–6). The hound howls a heavenly sound. Each evil-aligned creature in a 80-foot radius must make a DC 15 Constitution saving throw, taking 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one. Fiends, Fey, and Abberations take double damage and have disadvantage on the saving throw.
Description
The goodest boys you will ever meet.
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