Armor Class 17 (natural armor)
Hit Points 112 (9d12 + 14)
Speed 60 ft.
STR
18 (+4)
DEX
12 (+1)
CON
14 (+2)
INT
14 (+2)
WIS
13 (+1)
CHA
15 (+2)
Skills Perception +5
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 15
Languages Understands All languages but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Divine Sense. The hound knows the location, number, and type of fiend, abberation, or undead within a 10 mile radius.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 3) piercing damage plus 11 (2d6) radiant damage.

Heavenly Howl (Recharge 5–6). The hound howls a heavenly sound. Each evil-aligned creature in a 80-foot radius must make a DC 15 Constitution saving throw, taking 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one. Fiends, Fey, and Abberations take double damage and have disadvantage on the saving throw.

Description

The goodest boys you will ever meet.

Monster Tags: Angel

Habitat: MountainUnderdark

GeorgiedaForge

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