Pocket Dimension. Bill can create small, 15ft cubed pocked dimensions and place objects and creatures inside them. The pocket dimensions can also be filled with things of Bill's imagination. The pocket dimensions usually take 1 of 2 forms, protective, or hostile. Protective pockets provide all the sustenance a creature needs to survive, or all the conditions an object needs to be preserved. Hostile pockets slowly kill or destroy the contents. Creatures make a DC15 Constitution saving throw every hour
Additionally, Bill may, as a reaction, instantly transport himself to a pocket dimension, disappearing from the material plane. If Bill has stored other objects or creatures in his pocket dimensions he must exit the pocket dimension at the start of his next turn within 15ft of where he disappeared.
If Bill dies, the contents of the pocket dimension reappear in the closest empty place to where he died.
Swallow. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: Bill attempts to transport the target to a pocket dimension. The target must make a DC15 Wisdom saving throw or be transported.
Pocket Dimension. Bill may, as a reaction, instantly transport himself to a pocket dimension, disappearing from the material plane. If Bill has stored other objects or creatures in his pocket dimensions he must exit the pocket dimension at the start of his next turn within 15ft of where he disappeared.
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