Tiny Fey, Typically Neutral Good
Armor Class 12 Natural
Hit Points 150 (20d4 + 100)
Speed
STR
2 (-4)
DEX
14 (+2)
CON
20 (+5)
INT
4 (-3)
WIS
20 (+5)
CHA
10 (+0)
Senses Passive Perception 27
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Pocket Dimension. Bill can create small, 15ft cubed pocked dimensions and place objects and creatures inside them. The pocket dimensions can also be filled with things of Bill's imagination. The pocket dimensions usually take 1 of 2 forms, protective, or hostile. Protective pockets provide all the sustenance a creature needs to survive, or all the conditions an object needs to be preserved. Hostile pockets slowly kill or destroy the contents. Creatures make a DC15 Constitution saving throw every hour

Additionally, Bill may, as a reaction, instantly transport himself to a pocket dimension, disappearing from the material plane. If Bill has stored other objects or creatures in his pocket dimensions he must exit the pocket dimension at the start of his next turn within 15ft of where he disappeared.

If Bill dies, the contents of the pocket dimension reappear in the closest empty place to where he died.

Actions

Swallow. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: Bill attempts to transport the target to a pocket dimension. The target must make a DC15 Wisdom saving throw or be transported.

Reactions

Pocket Dimension. Bill may, as a reaction, instantly transport himself to a pocket dimension, disappearing from the material plane. If Bill has stored other objects or creatures in his pocket dimensions he must exit the pocket dimension at the start of his next turn within 15ft of where he disappeared.

Pettirosso

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