Medium Humanoid, Any Alignment
Armor Class 18 studded leather, shield
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
13 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws DEX +6, CON +4, WIS +3
Skills Perception +3, Stealth +8
Senses Passive Perception 13
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Wandslinger. The adept gains the following benefits:

  • Being within 5 feet of a hostile creature or attacking at long range doesn't impose disadvantage on the adept's ranged attack rolls with a wand
  • The adept ignores half cover and three-quarters over when making ranged attacks with a wand.
  • The adept deals an extra 1d10 fire damage on ranged weapon attacks made with a wand (already accounted for in its statistics)

Innate Spellcasting. The wand adept's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
Cantrips (at will): dancing lights
1/day each: darknessfaerie fire

Actions

Multiattack. The adept makes two wand attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. 

Wand. Ranged Spell Attack: +6 to hit, range 30/90 ft., one target. Hit: 15 (2d10 + 4) fire damage.

Monster Tags: Human

tmarsh18

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