Danse Macabre. While a bonesinger plays its instrument of choice, it is constantly surrounded by a 30 foot aura of barely visible dancing spectral figures. Any living creature that enters the aura or starts its turn there must make a DC 15 Wisdom saving throw. On a failed save, the creature begins dancing with the ghostly figures and spends its action making a performance check. If it rolls a 16 or higher nothing else happens. On a roll of 15 or lower the target takes 22 (5d8) psychic damage. On a successful save nothing happens.
Innate Spellcasting. The bonesinger’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
At will: prestidigitation, unseen servant, vicious mockery
3/day each: blindness/deafness, enthral, see invisibility
1/day each: revivify (only to return an undead creature from destruction), sleep
Multiattack. The bonesinger makes two rapier attacks.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Bonesinger’s Curse. When a creature within 60 feet makes a saving throw the bonesinger can use it's reaction to reduce the result by 1d4.
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