Medium Undead (Bard), Any Evil Alignment
Armor Class 16 Natural armor
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws DEX +6, CHA +7
Skills Performance +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Only languages it knew in life
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Danse Macabre. While a bonesinger plays its instrument of choice, it is constantly surrounded by a 30 foot aura of barely visible dancing spectral figures. Any living creature that enters the aura or starts its turn there must make a DC 15 Wisdom saving throw. On a failed save, the creature begins dancing with the ghostly figures and spends its action making a performance check. If it rolls a 16 or higher nothing else happens. On a roll of 15 or lower the target takes 22 (5d8) psychic damage. On a successful save nothing happens.

Innate Spellcasting. The bonesinger’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

At will: prestidigitation, unseen servant, vicious mockery

3/day each: blindness/deafness, enthral, see invisibility

1/day each: revivify (only to return an undead creature from destruction), sleep

Actions

Multiattack. The bonesinger makes two rapier attacks.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Reactions

Bonesinger’s Curse. When a creature within 60 feet makes a saving throw the bonesinger can use it's reaction to reduce the result by 1d4.

Monster Tags: undeadhumanoid

Remy_LaBeau

Comments

Posts Quoted:
Reply
Clear All Quotes