Armor Class
10
natural (corrupted skin)
Hit Points
21
(3d6 + 3)
Speed
25 ft., Climb 25 ft.
STR
12
(+1)
DEX
16
(+3)
CON
12
(+1)
INT
7
(-2)
WIS
10
(+0)
CHA
6
(-2)
Saving Throws
STR +3, DEX +5
Skills
Acrobatics +2, Perception +2, Stealth +2, Survival +2
Damage Vulnerabilities
Fire
Damage Immunities
Poison
Condition Immunities
Exhaustion
Senses
Darkvision 60 ft., Passive Perception 15
Languages
Common, Elvish guaranteed understands all languages spoken in life but does not speak, communicates through grunts
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage
Unholy Howl. The Corrupted Elf lets out a terrifying howl. Each hostile creature within 15 feet of it must succeed on a DC 11 Wisdom saving throw or be frightened until the end of the Corrupted Elf's next turn.
Description
With their obedient teeth and jagged claws, corrupted elves roamed the night in packs, driven by an insatiable hunger for humanoid flesh.
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