Large Beast, Typically Chaotic Neutral
Armor Class 12
Hit Points 30 (1d8)
Speed 40 ft., Climb 25 ft.
STR
16 (+3)
DEX
13 (+1)
CON
17 (+3)
INT
8 (-1)
WIS
6 (-2)
CHA
7 (-2)
Saving Throws CON +5
Damage Resistances Bludgeoning
Senses Passive Perception 2
Languages Can't speak any language other than squirrel
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

The nut deciese. The nut deciese makes anyone who gets biten by them is infected. To cure this deciese you have to boil a rose and human flesh in a coulduern. If not cured the body will transform in about 1-2 days. If failed to cure you will become a wearsquirrel and lose all your memory.

 

Actions

Slash. Melee Weapon Attack: +3to hit, reach 5 ft.,Small target. Hit: # (2d4+ 2) [Slashing] damage. 

Nut throw. RangedWeapon Attack: +2 to hit, range 10/65 ft., Small target. Hit: 4(1d4+ 1) [blugening] damage.

Description

The wearsquirrel is a very teratorial monster and defends their territory at any cost. They store up to 4 tons of nuts in their caves for the winter. They normally dont fight in flocs but when all of their territory is at danger thei band together to make an unstopeble force 

Habitat: Forest

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