Multiattack. Bob makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (3d12 + 15) piercing damage plus 3 (2d10) fire damage.
Tail. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (3d12 + 10) bludgeoning damage plus 3 (2d10) fire damage.
Frightful Presence. Each creature of Bob's choice that is within 240 feet of Bob and aware of him must succeed on a DC 20 Wisdom saving throw or become frightened for 3 minutes.
Misty Step : Bob can teleport to a place within 200 feet
Shapechange : Bob can transform into any creature he wants
Mass Polymorph : Bob can transform a creature into a beast he wants (duration 1 hour)
Time Stop : Bob can stop the time
True Resurrection: Bob can bring back to life a creature
Fire breath : Bob exhales fire in a 90-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Speed : 40 ft. , Swim : 40 ft.
Immunites : Almost All
Senses : Darkvision 150 ft. , Truesight : 120 ft , Telepathy : 200 ft.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.