Medium Undead, Lawful Evil
Armor Class 18 Plate
Hit Points 228 (24d8 + 120)
Speed 30 ft., Fly 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
13 (+1)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws DEX +9, CON +12, WIS +9
Skills Acrobatics +12, Arcana +8, Intimidation +9, Perception +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 10 ft., Darkvision 120 ft., Passive Perception 18
Languages Only languages it knew in life.
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Action Surge (Recharges after a Short or Long Rest). Gorash takes one extra action.

Brute. A weapon deals two extra dice of its damage when Gorash hits with it (included in the attack).

Fast Healing. While at 94 or fewer hit points, Gorash regains 10 hit points at the start of each of his turns. This trait doesn't function while Gorash has 0 hit points.

Immutable. No effect can alter Gorash's form.

Magic Resistance. Gorash has advantage on saving throws against spells and other magical effects. 

Siphon Vitality. Gorash has a 30 ft. aura around him that, at the start of his turn, deals 10 necrotic damage to each creature of his choice and heals up to an equal number of creatures 10 hit points. Excess healing is converted to temporary hit points. 

Superior Critical. Gorash scores a critical hit on a roll of 18-20.

Turn Resistance. Gorash has advantage on saving throws against any effect that turns undead.

Actions

Multiattack. Gorash uses Wrathful Guardian and makes four attacks. Gorash can use wall of fire in place of one attack. 

Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 19 (4d6 + 5) slashing damage plus 18 (4d8) necrotic damage. 

Wrathful Guardian. Each creature of Gorash's choice within 120 feet of and aware of him must succeed on a DC 16 Wisdom saving throw or become marked for 1 minute. Each creature marked this way has disadvantage on attacks against targets other than Gorash. Gorash has advantage on attacks against any marked target that attacked a target other than Gorash since his last turn. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, or the effect ends for it, the creature is immune to Gorash's Wrathful Guardian for the next 24 hours.

Wall of Fire (Recharge 5-6). Gorash creates a wall of fire on a solid surface within 120 feet of him. The wall can be 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and last until the start of Gorash's next turn. When the wall appears, each creature in its area must make a DC 16 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much on a successful one. A creature takes 18 (4d8) fire damage when it enters the wall for the first time on a turn or ends its turn there. 

Reactions

Parry. Gorash adds 6 to its AC against one melee attack that would hit it. To do so, Gorash must see the attacker and be wielding a melee weapon.

Remy_LaBeau

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