Spellcasting: The Horror is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The Horror has the following spells prepared requiring no material components::
Cantrips (at will): fire bolt, prestidigitation, mage hand, minor illusion
1st level (3 slots): color spray, magic missile, shield
Actions:
Claw/Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 3 (1d6) psychic damage.
Arcane Bolt: Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 7 (2d6) force damage.
Reactions: Spell Deflection: When the Horror is targeted by a spell that requires a saving throw, it can use its reaction to gain advantage on the saving throw.
Description
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Size: Blue Horrors are small creatures, standing about the same height as an average human child. They are considerably smaller than their Pink Horror counterparts.
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Physical Appearance: Blue Horrors have slender, wiry bodies with gaunt features. Their skin is typically a vibrant shade of blue, ranging from azure to cerulean. They have elongated limbs and bony fingers ending in sharp claws.
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Facial Features: Blue Horrors possess large, glowing yellow eyes that emit a supernatural light. Their mouths are filled with sharp teeth, often forming twisted grins or expressions of mischief.
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Flames: Blue Horrors are constantly wreathed in a nimbus of blue flames, which dance and flicker around their bodies. These flames give off an eerie glow and are both a part of their essence and a representation of Tzeentch's chaotic magic.
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Expressions: Blue Horrors are known for their mischievous and unpredictable nature. They often display a range of expressions, from malevolent grins to mocking laughter, reflecting their chaotic and ever-shifting emotions.
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Magical Aura: Blue Horrors exude a faint magical aura, a residual energy from their connection to the realm of Tzeentch. This aura can distort the nearby reality, causing minor illusions or fluctuations in the environment.
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