Spellcasting: Bishop's spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks).
Cantrips (at will): sacred flame, light, spare the dying, guidance
1st level (4 slots): detect magic, bless, guiding bolt, shield of faith, cure wounds,
2nd level (3 slots): prayer of healing, enhance ability, hold person
3rd level (3 slots): revivify, dispel magic, speak with dead
Turn Undead (1/day): As an action, Bishop presents the holy symbol of Torm and speaks a prayer censuring the undead. Each undead that can see or hear him within 30 feet must make a WIS saving throw (DC 15). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from him as it can, and it can’t willingly move to a space within 30 feet of him. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Preserve Life (1/day): As an action, Bishop can restore 30 HP to any creatures within 30 ft. and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum.
Blessed Disciple: When Bishop casts a spell of 1st level or higher that restores HP to a creature other than himself, the creature and he regain extra HP equal to 2 + the spell’s level.
Gnome Cunning: Bishop has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft. one target. Hit: 4 (1d6 + 2) bludgeoning damage.
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