Special Trait Name. Enter the description for your special trait.
Spellcasting. The [Ash Jackal] is a 4-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 15, +6 to hit with spell attacks). The [Ash Jackal] has following [class name] spells prepared:
Cantrips (at will): [Fire Bolt].
1st level (# slots): [Hellish Rebuke], [Fireball], [Fire Shield],
Action Name. Enter the description for your action.
Action Melee Attack. Bite: +3 to hit, reach 5 ft., 1 target. Hit: # (3d6 + 2) [piercing] damage. Claws: +2 to hit, reach 5 ft., 1 target. Hit: # (2d8 + 4) [Slashing] damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Reaction Name. once per round the ash jackal can ignore damage by transforming into a cloud of ash
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Grey jackal with glowing lines that release embers
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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