Medium Monstrosity (Demon), Lawful Evil
Armor Class 16 Natural Armor
Hit Points 85 (85d20)
Speed 35 ft.
STR
14 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
18 (+4)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws DEX +5, CON +4, INT +6
Senses Darkvision 60 Ft, Passive Perception 15
Languages Abyssal, Infernal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [Ash Jackal] is a 4-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 15, +6 to hit with spell attacks). The [Ash Jackal] has following [class name] spells prepared:
Cantrips (at will): [Fire Bolt]. 
1st level (# slots): [Hellish Rebuke], [Fireball], [Fire Shield], 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Bite: +3 to hit, reach 5 ft., 1 target. Hit: # (3d6 + 2) [piercing] damage.  Claws: +2 to hit, reach 5 ft., 1 target. Hit: # (2d8 + 4) [Slashing] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Reactions

Reaction Name. once per round the ash jackal can ignore damage by transforming into a cloud of ash

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Grey jackal with glowing lines that release embers 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: DesertMountainUnderdark

T1kiman

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