Medium Humanoid
Armor Class 16 (Plate armor)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws INT +5, WIS +4
Skills Arcana +6, Perception +4
Damage Resistances Damage from Spells
Damage Immunities Psychic
Senses Truesight 60ft., Passive Perception 14
Languages Common, Undercommon
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The anti-mage soldier is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The anti-mage soldier has the following spells prepared:

Cantrips (at will): [Mage Hand], [Shocking Grasp]

1st level (4 slots): [Shield], [Absorb Elements], [Counterspell]

2nd level (3 slots): [Mirror Image], [Misty Step]

3rd level (3 slots): [Counterspell], [Dispel Magic], [Thunder Step]

4th level (2 slots): [Banishment], [Dimension Door]

5th level (1 slot): [Antimagic Field]

Actions

Multiattack. The anti-mage soldier makes two attacks: one with its Magic Missile and one with its staff.

Magic Missile. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 7d4+4 force damage.

Staff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Reactions

Reaction Name. [Shield]

RollForFunYT

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