Large Giant (Ogre), Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 59 (7d10 + 21)
Speed 30 ft.
STR
14 (+2)
DEX
8 (-1)
CON
16 (+3)
INT
6 (-2)
WIS
7 (-2)
CHA
7 (-2)
Skills Athletics +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Giant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Tough hide.

The armigaum has resistance to nonmagical bludgeoning, piercing, and slashing damage.

Four arms.

The multiattack decreases by one attack for every arm cut off or disabled.

Actions

Multiattack. The armigaum makes four greatclub attacks.

Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d12) bludgeoning damage.

Reactions

Four-armed block

The armigaum adds a temporary +4 bonus to AC if it is holding all four greatclubs. This ability does not work if the armigaum has less than four greatclubs due to being disarmed or disabled.

Description

Armigaums are fierce creatures that eat anything they come across and bully smaller creatures. They are easily distinguished by their four arms and snakelike nose. Otherwise, they are identical to ogres. Armigaums are more powerful than ogres and oftentimes kill and eat them.

Armigaums were created after a wizard whose name is lost to time tried to perform the polymorph spell on an ogre and was killed by the ogre before he could finish the spell. Now they terrorize people on the fringes of civilization, leaving destruction in their path. 

Habitat: CoastalForestGrasslandHillMountainUnderdark

Sam_the_Hero

Comments

Posts Quoted:
Reply
Clear All Quotes