Warforged Resilience. The Tin soldier has immunity to the poisoned condition and is immune to disease. Magic can't put it to sleep.
Bullet Resistant Plating. Whenever the Tin soldier would take piercing damage from a firearm they reduce it by 2.
Targeting Computer. The Tin Man has +1 to all ranged attacks, and +1 to fire burst fire and autofire DCs.
Multiattack. The warforged makes two Assault Rifle, or Armblade attacks.
Armblade. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage.
Assault Rifle (Focused Fire). RangedWeapon Attack: +6 to hit, range 900/1500 ft., 1 target. Hit: 18 (4d6 + 2) piercing damage.
Assault Rifle (Burst Fire). The Tin Soldier makes unleashes a spray of bullets upon it's enemies, the Tin Man chooses either a 15ft cone in front of him or 10ft square within the short range of the Assault Rifle, all creatures in that area must make a DC 16 Dexterity saving throw or take 20 (5d6) piercing damage, none on a success.
Protection and Counter. When an attacker the Tin Man can see makes an attack against another creature within 5ft of the tin man, the Tin Man can impose disadvantage on the attack, if this causes the attack to miss the Tin Man can make a single Armblade attack against the attacker.
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